Setup Cordova
Text Editor / IDE
You may need to prepare an IDE or Editor for working. Here for example, install a Sublime Text 3 over Windows, actually it contains versions of Mac OS as well as Linux.
Sublime Text 3
You may follow the following sites to install Sublime Test 3 and its plugins.
After install Package control. Then use
ctrl+shift+p
to open quick commands. InputInstall Package
and Enter you will find your favorate plugins and install with them.The Package Manager can be install in console. The console is accessed via the
ctrl+\
shortcut or the
View > Show Console` menu. Then put the below codes in and enter. Wait one minute... done!
import urllib.request,os,hashlib; h = '7183a2d3e96f11eeadd761d777e62404' + 'e330c659d4bb41d3bdf022e94cab3cd0'; pf = 'Package Control.sublime-package'; ipp = sublime.installed_packages_path(); urllib.request.install_opener( urllib.request.build_opener( urllib.request.ProxyHandler()) ); by = urllib.request.urlopen( 'http://sublime.wbond.net/' + pf.replace(' ', '%20')).read(); dh = hashlib.sha256(by).hexdigest(); print('Error validating download (got %s instead of %s), please try manual install' % (dh, h)) if dh != h else open(os.path.join( ipp, pf), 'wb' ).write(by)
CoffeeCompile
To configure to connect with coffee script, open in the menu Preference > Package Setting > CoffeeCompile > Settings - User
and edit with:
{ "coffee_path": "C:\\Users\\{ {your-windows-user}}\\AppData\\Roaming\\npm\\coffee"}
The Command-Line Interface
Instlaling the Requrements first
JDK
To download and install . And configure environment as below. I Install JDK in C:\usr\opt\Java\jdk1.7.0_45
folder.
set JAVA_HOME=C:\usr\opt\Java\jdk1.7.0_45set Path=%Path%;%JAVA_HOME%\binset classpath=.;%JAVA_HOME%\lib
Android SDK / ADT Bundle
To download and install . And configure environments as below. I Instlal ADT Bundle in C:\usr\opt\adt-bundle
, and an Eclipse IDE is prepared for you together with sdk.
set ADT_HOME=C:\usr\opt\adt-bundleset Path=%Path%;%ADT_HOME%\sdk\platform-tools;%ADT_HOME%\sdk\tools
Ant
To download and install . And configure environment as below. I install Ant in C:\usr\opt\ant
folder.
set ANT_HOME=C:\usr\opt\antset Path=%Path%;%ANT_HOME%\bin
Installing the Cordova CLI
To install the cordova command-line tool, follow these steps:
Download and install . Following installation, you should be able to invoke node and npm on your command line. If desired, you may optionally use a tool such as nvm or nave to manage your Node.js installation.
Download and install a client, if you don't already have one. Following installation, you should be able to invoke git on your command line. Even though you won't be using git manually, the CLI does use it behind-the-scenes to download some assets when creating a new project.
Install the cordova module using npm utility of Node.js. The cordova module will automatically be downloaded by the npm utility.
on Windows:
C:\>npm install -g cordova
Create the App
$ cordova create hello com.example.hello HelloWorld
Add Platforms
Run any of these from a Windows machine, where wp refers to different versions of the Windows Phone operating system:
$ cordova platform add wp7$ cordova platform add wp8$ cordova platform add windows8$ cordova platform add amazon-fireos$ cordova platform add android$ cordova platform add blackberry10$ cordova platform add firefoxos
Run this to check your current set of platforms:
$ cordova platforms ls
Run either of the following synonymous commands to remove a platform:
$ cordova platform remove blackberry10$ cordova platform rm amazon-fireos$ cordova platform rm android
WARNING: When using the CLI to build your application, you should not edit any files in the /platforms/ directory unless you know what you are doing, or if documentation specifies otherwise. The files in this directory are routinely overwritten when preparing applications for building, or when plugins are reinstalled.
If you wish at this point, you can use an SDK such as Eclipse or Xcode to open the project you created. You will need to open the derivative set of assets from the /platforms/ directory to develop with an SDK. This is because the SDK specific metadata files are stored within the appropriate /platform/ subdirectory. (See the for information on how to develop applications within each IDE.) Use this approach if you simply want to initialize a project using the CLI and then switch to an SDK for native work.
Read on if you wish to use the cross-platform workflow approach (the CLI) for the entire development cycle.
Build the App
By default, the cordova create script generates a skeletal web-based application whose home page is the project's www/index.html file. Edit this application however you want, but any initialization should be specified as part of the deviceready event handler, referenced by default from www/js/index.js.
Run the following command to iteratively build the project:
$ cordova build
This generates platform-specific code within the project's platforms subdirectory. You can optionally limit the scope of each build to specific platforms:
$ cordova build android
Test the App on an Emulator or Device
Run a command such as the following to rebuild the app and view it within a specific platform's emulator:
$ cordova emulate android
Alternately, you can plug the handset into your computer and test the app directly:
$ cordova run android
Add Plugin Features
The cordova plugin add command requires you to specify the repository for the plugin code. Here are examples of how you might use the CLI to add features to the app:
Basic device information (Device API):
$ cordova plugin add org.apache.cordova.device
Network Connection and Battery Events:
$ cordova plugin add org.apache.cordova.network-information$ cordova plugin add org.apache.cordova.battery-status
Accelerometer, Compass, and Geolocation:
$ cordova plugin add org.apache.cordova.device-motion$ cordova plugin add org.apache.cordova.device-orientation$ cordova plugin add org.apache.cordova.geolocation
Camera, Media playback and Capture:
$ cordova plugin add org.apache.cordova.camera$ cordova plugin add org.apache.cordova.media-capture$ cordova plugin add org.apache.cordova.media
Access files on device or network (File API):
$ cordova plugin add org.apache.cordova.file$ cordova plugin add org.apache.cordova.file-transfer
Notification via dialog box or vibration:
$ cordova plugin add org.apache.cordova.dialogs$ cordova plugin add org.apache.cordova.vibration
Contacts:
$ cordova plugin add org.apache.cordova.contacts
Globalization:
$ cordova plugin add org.apache.cordova.globalization
Splashscreen:
$ cordova plugin add org.apache.cordova.splashscreen
Open new browser windows (InAppBrowser):
$ cordova plugin add org.apache.cordova.inappbrowser
Debug console:
$ cordova plugin add org.apache.cordova.console
Updating Cordova and Your Project
After installing the cordova
utility, you can always update it to the latest version by running the following command:
$ sudo npm update -g cordova
Run a command such as the following for each platform you're building:
$ cordova platform update android$ cordova platform update ios...etc.